Monday, 22 August 2016

Setchi lab notes #6


I'll be going over something I should have tested a long time ago, when does dthrow smashturn bair in the corner allow you to cover everything with Falcon. And why you should smashturn for it.
I'm gonna finish this one off and finally go watch Kizumonogatari
Anyway:
When teching, you do not have access to crouch cancel, you only have access to ASDI down. ASDI down allows CC at really low percents, but after then forces knockdown.
Here are the percents that it forces knockdown in PAL:
Fox - 19%
Falco - 20%
Falcon - 26%
So you should never do this before those percents.
Anyway, now I'll test if the coverage can be done at those percentages on DI down and away on dthrow.
Fox: https://gfycat.com/UnawareComplicatedKob
Falco: https://gfycat.com/FoolhardyScornfulBigmouthbass
Falcon: https://gfycat.com/SandyUntidyCapeghostfrog
The only character it doesn't work on at those percentages is Falcon, due to his larger weight, but I'd personally wait a bit longer before using it, as it would be very frame tight at these percents and wouldn't set up as good an edgeguard as using it later. It's also really hard on Falco especially....
If you hold back to turn after dthrow, then jump, you'll be turned back around, as shown in this gif:
https://gfycat.com/TestyUntidyDugong
This is a tilt turn. So if you were doing this, you'd have to wait out the turn frames then jump, losing you time and therefore not allowing you to do this coverage at earlier percentages, where you need the frames.
The way that you can get the turnaround jump without wasting the turnaround frames is by doing a smashturn and jumping, as shown in this gif:
https://gfycat.com/OptimalDismalGorilla
To find out more about smashturns I recommend reading this article
http://www.meleeitonme.com/back-dashes-smash-turns/

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