Saturday 27 August 2016

Setchi lab notes #8


Today I'll be going over what I consider the optimal thunders combo with Fox.
Many Fox players use running shine jab reset, however, that can be SDI or ASDI'd out of and also doesn't work at high percents.
Here is a gif showing it being SDI'd out of:
http://imgur.com/a/QKena
This is nothing new.

However, drill reset CANNOT be SDI'd out of like this.
So, we'd think that running shine SHFFL drill would be optimal then? Still no.
This is because they could SDI the multiple hits of drill in, as shown in this gif:
http://imgur.com/RO7UYd3
In this gif, the SDI is unreal and the option the Fox chooses is wrong, but it shows that it allows counterplay to reduce or completely remove punish.


So what is the optimal thunders combo then?
I believe that it is running shine SHFFL single hit drill. This is because it does not allow for SDI up to jump out, and it doesn't allow as many SDI inputs behind to reduce the punish. It also works at any and all percentages.
Here is a gif of it:
http://imgur.com/a/OFN5T

The only downside to drill reset over jab reset is that the opponent can buffer their getup option after the drill connects, which means that you can't do falling uair shenanigans and instead need to use options that you can do on reaction, such as usmash or grab.
However, this tradeoff is worth it if you are playing someone who can consistently SDI your jab resets.

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